Sep 24, 2007, 03:47 PM // 15:47 | #1 |
Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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Damage Mods
I have a question about Damage Mods I can not seem to find the answer to.
If I have the following on a weapon what is the resultant damage? Damage +15%(when health over 50%) Damage +20%(against a foe) Damage +20%(custom) By line of thinking it should result in a 55% increase in damage against that one foe and 35% damage against everything else assuming I have health above 50%. Is this the case? or what is the case? |
Sep 24, 2007, 03:56 PM // 15:56 | #2 |
Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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It depends on what order they are applied in.
I'm think it's 65% more damage against foes you specialise against. E.g. 100x1.2x1.2x1.15= 165.6 for a sword, the max you could hit is 22x1.2x1.15x1.2= 36 Against normal foes it should be 38% 100x1.2x1.15= 138 |
Sep 24, 2007, 04:06 PM // 16:06 | #3 | |
Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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Sep 24, 2007, 04:17 PM // 16:17 | #4 | |
Forge Runner
Join Date: Jan 2006
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Real damage comes from skills, these are just icing on the cake. For example, sword damage under ideal conditions would go from 15-22 to 23-34. It may seem a lot at first, but after taking into consideration most skills, the increase isn't that big. When working on optimal build, these help make that "perfect" template, but unless working on 1 on 1 build, the overall structure of the team will be the one that will boost cumulative damage even tens of times, compared to a poor build. As an example. Bringing wild blow will remove whirling defense from a ranger, boosting your damage 4 times, and reduce damage you take on top of it. This is probably why little regard is given to this outside of solo builds. |
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Sep 24, 2007, 04:26 PM // 16:26 | #5 | |
Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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Many of the skills used by rangers and probably other professions increase damage over the base damage ( correct?). So if the following a valid situation? a lvl 16 in Marksmanship will make PowerShot deal +26 damage. Barrage on the other hand would deal +17 damage per foe. Assuming you are using the bow in the OP (base 46 damage), would the total max yield be (46+17/+26)? if so, someone could deal 63 damage to a group of foes of the type using barrage and 72 damage to a single foe |
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Sep 24, 2007, 04:43 PM // 16:43 | #6 |
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Jade Scarabs have 60AL, and i'm sure other foes with the appropriate species will do too.
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Sep 24, 2007, 04:48 PM // 16:48 | #7 |
Banned
Join Date: Dec 2006
Guild: Clan Vulpes Fire Branch
Profession: R/N
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well i know u can get almost a 100% increase
customised (20) 20% while hexed (20) demonslaying (20) level 8 lightbringer (i forget) of course this is only against margonites but =\ |
Sep 24, 2007, 04:56 PM // 16:56 | #8 | |
Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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(1.2*1.2*1.2*1.4) * 28 = 67.73 + 26(powershot) = 93 That is a fairly impressive amount of damage to be cranking out from a bow. |
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Sep 24, 2007, 08:23 PM // 20:23 | #9 | |
Jungle Guide
Join Date: May 2005
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Sep 24, 2007, 09:28 PM // 21:28 | #10 | |
Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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117.19 base critical damage 154.19 when adding the fact that it was a critical attack to Keen Arrows 154.19 to a single target would be nice, although its an extream example of certain conditions aligning correctly to come about. |
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Sep 25, 2007, 03:58 PM // 15:58 | #11 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Ive a customized sword with 15^50 and a charslaying mod and the damage is concideralbly larger both with and without skills.
with power attack and 16 in strength ive hit char rangers for over 100dmg and wars for 75+. |
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